There is a difference between raising children today and the way their parents raised their parents. The main reason for this difference is new scientific inventions. One of these inventions is the smartphone, mobile phones with large screens of about six to ten inches that have the ability to be entertained when and how you want. As the hammer is to Thor, a mobile phone is to its owner. A person feels paralyzed when he is away from his mobile phone.

Video games are and always have been the main source of entertainment since their invention. If you look back, not too far, but just a decade ago, people used to play video games on bulky PCs. Next, game stations and X-boxes took over the world of video games. Now mobile phones, in everyone’s hands, take the lead.

We can see the ways that mobile games are influencing human life. The rough estimate of the age group that is most likely to play video games is 10 to 25 years old. They have some knowledge of the realities of the world. That is the age when a person can have a lot of experience about how things are in the world, traveling and interacting with other members of society. Video games have affected their relationships with peers. They spend most of their time playing on screens. They hardly participate in the solution of social problems that affect their communication skills.

There is no shortage of mobile game genres, for example; fighting, shooting, sports, flight simulation, makeup games and surgery games. Such games can be very informative and can provide advance knowledge to children. Take the example of a child playing a driving game. Suppose the child has no real driving experience. Of course, playing a video game may not give the feeling of real life no matter how good the graphics are, but he will learn many things about cars. Similarly, the surgery games that provide the most information about the human anatomy and make the player feel like a real life-saving doctor, as long as they don’t squirm at the sight of blood.

The drawbacks of video games are more striking than their benefits. All the harmful effects of video games are not denied. A child who grows up playing these video games can hardly get out of the game mode. For example, traffic rules in games are not obeyed or researched by game developers to make their game more fun. So when this kid gets to drive a real car, he’s playing that game in the back of his head that he used to play in his childhood and he drives just as recklessly as he used to drive in the game.

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