Aion Dark Poeta is an instance you can enter at level 50 and to enter you need to have 5 or 20 depending on where you enter Blue Balaur Scales and Rift Essence. If you have those items in your bag, you can exchange them for a Time Activation Stone, which will give you permission to enter Dark Poeta.

In Dark Poeta you will find 15 bosses. All of these bosses have their own specialties and each one needs a different approach if you want to kill them. Let’s go over the basics you need to know about each boss in Dark Poeta.

1: Atmach Master Spirit

This is the first boss of Dark Poeta and one of the easiest to kill. The scariest ability Spiritmaster Atmach does is an ability called “Reflection” and “Endless Power”. As long as this buff is on the boss, he doesn’t attack it. If you do, you will most likely die. This buff can be removed by a Spiritmaster.

Another dangerous move is the “powerful petrification”. This will petrify a random party member, rendering them useless for a few seconds. But this debuff can be removed by a Cleric.

The Spiritmaster Atmach bonus monster will spawn when it’s low on health, you can just ignore it. It will disappear once the boss is dead.

2, 3, 4: Marabata of Power, Marabata of Poison and Marabata of Magic

All Marabata bosses are the same and should be killed in the same way. So if you know how to kill 1 of them, you know how to kill them all.

The trick with Marabata bosses is the boosters/controllers (hereafter called boosters) that they have around them. Each of the reinforcements does something else and each of them must be killed by a certain class.

When you move your mouse over a booster it will tell you how you can kill it. For example, defense booster can only be attacked by a melee class with close range attacks. If a ranged class attacks him from a distance, the damage he deals will be reflected back to him.

Of the 3 reinforcements, the one attack reinforcement is the most dangerous. Kill this one as soon as possible. The defense boost will give the Marabata a shield around him, making physical attacks useless while the shield is on him. DoTs (damage over time) will still damage the Marabata through his shield. The third booster, Marabata’s property controller, will call monsters within an area to Marabata, so make sure you clear the area before you continue killing bosses. If you read the description of the reinforcements, you’ll be fine. Boosters appear from time to time and should be removed as soon as possible.

5, 6: Noah’s Furious Shade & Spectral Elim Elder (The Tree Bosses)

These 2 bosses are very dangerous and if you don’t know what you are doing, you will definitely take out your party here.

The first problem with Tree Bosses is that you need to find them. Not only can they be in a hidden state, but they also patrol a certain area, so unlike most other bosses, they aren’t always in the same place.

Once you’ve found them, you need to drag them into an open area, where you can run away from their big AoE (Area of ​​Effect) abilities. Or you need to find an object that you can hide behind, which makes it so that you and your party don’t get hit by AoE skills from bosses.

The boss attacks with Grudge Wound often. This is a single target ability and will hit the tank 99% of the time. This skill alone will not kill anyone. But when the boss is at about 25% of his HP, he will cast a skill called “Root Entangle” and put a debuff on everyone within a certain range by making them move very slowly. Once the boss returns from his hidden state, he will use a skill called “Deep Grudge Wound”. This skill alone will also not kill anyone. But if you still have the debuff, you will most likely die in 1 hit. That’s why he needs to stay out of range (30 meters) or hide behind an object.

7, 8, 9: Spaller Echtra, Spaller Dhatra, and Spaller Rakantra (The Insect Bosses)

These 3 bosses have the same abilities and die the same way. Before you start killing these bundles, you will need to clear an area around the “Drana Bundles”, so that you have enough space to run freely between 2 of them. This is crucial!

Once the area is cleared, he will drag any of the bug bundles onto a drana bundle. If the boss is not on a drana lump, he will take very little damage from people. However, DoTs do the usual damage. To deal regular damage to this boss, they have to be in a drana lump and should eat it.

While the boss is eating the lump, all physical damage will deal normal damage and all magic damage will deal roughly double the usual damage. If the boss is about to move away from the drana lump, the buff he has will deplete and give him a signal to move on to the second drana lump.

When you are on the second drana lump, make sure to stand on the outer edge of the crater that the drana lump is in. This will ensure that the boss quickly goes to the drana lump. If it doesn’t work on the first try, keep moving. Keep moving the boss over the drana lump to make sure he eats it. All 3 bundles can be killed with the same 2 drana bundles.

10: Telepathy Controller

The telepathy controller is another boss that is annoying to kill. This boss has a lot of AoE abilities and will stun the entire party very often. Because the boss is located in a small area, AoE skills cannot be avoided. Your cleric will just have to heal everyone to the best of his ability.

When the telepathy controller is at 75% of its HP, it will spawn an elite monster. This is a non-ag monster and when left alone it will not attack anyone. However, if someone attacks him, he has to be killed.

Aside from the elite monster it spawns, it spawns 2 small worms from time to time. You can ignore them and focus on the boss. The worms will explode and deal damage, but this is not a big deal as long as the Cleric is paying attention.

After the telepathy controller is dead, he will do an ability twice where he will pull the party towards him and deal damage in the process. Keep this in mind and have your Cleric fill everyone’s HP.

11, 12, 13: Main power generator, Auxiliary power generator and Emergency generator

The trick with these 3 bosses is to kill them one after another without picking up the items dropped by the boss. Because each of the bosses will spawn 4 purple balls and they will only disappear after all 3 bosses are dead.

That said, another point that needs attention is the position of the person being attacked by the boss. Because the boss attacks with AoE abilities, it is recommended that the person doing the aggro be away from the rest of the group. This way, healing will be much easier and the chance of getting clean will be much less.

At about 75% and 25% of the boss’s HP, it will spawn the purple balls and when it does, the melee characters in the group need to move away from the boss so they don’t die. There are 6 different types of balls and most of them do something different:

  • Shockwave Generator Core: Direct Damage
  • Wave Generator Core: Direct Damage
  • Light Generator Core: Direct Damage
  • Summons Generator Core: Summon a monster
  • Confusion Generator Core: Confuses a person, making them run in a random direction.
  • Clumsiness Generator Core – Slows down a person

After you have killed all the Generators, the floating balls will disappear and you can pick up what they have dropped. The next boss only appears when all 3 Generators are dead.

14: General Anuhart Brigade

Brigadier General Anuhart only appears when you have killed all 3 Generator bosses. He will appear right in front of the portal that leads to the final boss.

Brigadier General Anuhart will appear on a platform marked by 4 pillars surrounding it. If Brigadier General Anuhart strays too far from the platform, he will reset and you will have to fight him again with all of his HP. So make sure he never leaves the platform he spawns on.

Brigadier General Anuhart has a bag full of abilities and it is vital that you know them all. To start with, at 75%, he will summon 4 additional monsters and put a shield buff on himself. As long as he has the shield on, he will take very little damage. This shield can be removed by a Spiritmaster.

The next ability to look out for is Absorb Energy. When Brigadier General Anuhart does this skill, he will recover some HP. The amount of HP Brigadier General Anuhart recovers can be reduced by a Ranger’s Flesh-Cutting Arrow skill, or completely ignored by a Templar’s Aether Armor skill.

After the Absorb Energy skill, he will cast a skill called Summoning Ritual, which spawns 4 monsters every 30 seconds and each time he will put on a shield. Have your Spiritmaster remove all shields from him and you should be able to kill him with no problem.

15. Boss of rank F, E, D, C, B, A, S

What makes Dark Poeta special is that it adjusts the final boss based on how the party performed throughout the run. The faster you do it and the more points you get, the stronger the final boss will be.

There are a lot of strategies involved in killing S, A, B, and C rank bosses. It’s so much that it will be written about in a new article.

Leave a Reply

Your email address will not be published. Required fields are marked *