The other day, I was having a conversation with myself about how to improve my badminton game. You see, modern badminton is played at extremely high speed and the players are so agile that it would be very difficult to improve the game. Playing at that level requires top-tier competitors to practice with, and you have to be in peak physical condition. We’re talking 6-8 hours a day of advanced play in this high-paced sport if you want to become a champion. That’s what it takes to be one of the best. What if we could develop a virtual reality game simulator to help gamers hone their skills?

Let me explain what I propose here. First, we take a room-sized box or badminton court input sensors on all the walls, allowing us to develop a virtual 3D grid within the room using perhaps lasers. Next, two badminton players face off. They can play for weeks at a time and each shot is recorded by the computer as the fly passes through various virtual boxes at different angles. All of this is recorded. Eventually the fly will have passed through every three-dimensional space on that virtual grid, at all different angles. Now we have something that we can use to create a virtual reality simulator for future Olympic badminton players.

Next, we can take a single player playing against a virtual player on a screen. Every time the real player, who is in augmented reality, shoots the virtual fly, which would be nothing more than a holographic light, depending on the speed of the racket and the trajectory it would register in which part of the front grid of the screen that the fly would hit as it passed into the virtual world, while the real player would be watching and waiting for the return shot.

The light or fly would be sent back to the augmented player and the dynamics and characteristics of the hologram fly would be exactly that of a real fly. This would keep the game authentic, real, so much so that the practice sim could take the place of a high level opponent on the other side. Some might say this is a lot of work and no return on investment. I completely disagree considering the number of players in Asia and how popular the sport really is.

We could sell thousands of simulators in the first six months, and all the mathematical, technological and holographic exploits already exist. We have everything we need to make this happen. It will only take an entrepreneur with vision to make it so. In fact, I hope you will please consider all of this and think about it.

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